Scid  4.6.5
Class Hierarchy

Go to the graphical class hierarchy

This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234]
 CHFilter::const_iteratorClass const_iterator - iterator for HFilter objects
 CecoTranslateTECO Classification functions
 CFilebufAdds some helper functions to std::filebuf:
 CFilebufAppendOptimizes std::filebuf for random-access reading
 CHFilterInvertedClass HFilterInverted - iterate through games excluded from a filter
 CICodecDatabaseThis interface separates the logic of a database from its representation
 CCodecMemoryManages memory databases that do not have associated files
 CCodecProxy< Derived >Base class for non-native databases
 CCodecProxy< CodecPgn >
 CCodecScid4This class manages databases encoded in Scid format v4
 CUI_ListClass UI_List - create a list of values to be sent to UI : currently there is no automatic reallocation in push_back() so the constructor must know the max number of values that will be stored in the list
 CNameNormalizerClass NameNormalizer - apply general corrections to a name
 CnodeT< C >
 CnodeT< bookDataT >
 CPlayerEloClass PlayerElo - elo ratings of a player
 CPlayerInfoClass PlayerInfo - player informations
 CSearchTournamentsClass SearchTournamens - Search tournaments in a database
 CSortCacheThis class sorts games contained into an Index
 CSpellCheckerClass SpellChecker - name spelling
 CSpellChkLoaderClass SpellChkLoader - load data into a SpellChecker object
 CStrRangeClass StrRange - parse a string interpreting its content as 1 or 2 integers separated by whitespace
 CStrTree< C >
 CStrTree< bookDataT >
 CTourneyClass Tourney - Calculate information about a tournament
 CTourneyGameClass TourneyGame - Private class used by Tourney and SearchTournaments
 CUndoRedo< T, UNDOMAX >
 CUndoRedo< Game, 100 >
 CVectorBig< T, CHUNKSHIFT >Class VectorBig - store data into chunks to avoid (or minimize) reallocations : is the base-2 logarithm of the number of T entries per chunk
 CVectorBig< IndexEntry, 16 >