Scid  4.7.0
scidBaseT Member List

This is the complete list of members for scidBaseT, including all inherited members.

bbufscidBaseT
beginTransaction()scidBaseT
Close()scidBaseT
compact(const Progress &progress)scidBaseT
composeFilter(const std::string &mainFilter, const std::string &maskFilter) constscidBaseT
createSortCache(const char *criteria)scidBaseT
dbFilterscidBaseT
deleteFilter(const char *filterId)scidBaseT
deprecated_push_popscidBaseT
endTransaction(gamenumT gameId=INVALID_GAMEID)scidBaseT
gamescidBaseT
gameAlterationsscidBaseT
gameAlteredscidBaseT
gameNumberscidBaseT
getCompactStat(unsigned long long *n_deleted, unsigned long long *n_unused, unsigned long long *n_sparse, unsigned long long *n_badNameId)scidBaseT
getDuplicates(gamenumT gNum)scidBaseTinline
getExtraInfo() constscidBaseTinline
getFileName() constscidBaseTinline
getFilter(const std::string &filterId) constscidBaseTinline
getFlag(uint flag, uint gNum) constscidBaseTinline
getGame(const IndexEntry *ie) constscidBaseTinline
getGame(const IndexEntry *ie, ByteBuffer *destBuf) constscidBaseTinline
getGame(const IndexEntry &ie, Game &dest) constscidBaseTinline
getIndexEntry(gamenumT g) constscidBaseTinline
getIndexEntry_bounds(gamenumT g) constscidBaseTinline
getMainFilter(const std::string &filterId) constscidBaseTinline
getNameBase() constscidBaseTinline
getNameFreq(nameT nt, idNumberT id)scidBaseTinline
getStats() constscidBaseT
getTreeStat(const HFilter &filter)scidBaseT
idxscidBaseT
importGame(const scidBaseT *srcBase, uint gNum)scidBaseT
importGames(const scidBaseT *srcBase, const HFilter &filter, const Progress &progress)scidBaseT
importGames(ICodecDatabase::Codec dbtype, const char *filename, const Progress &progress, std::string &errorMsg)scidBaseT
inUsescidBaseT
invertFlag(uint flag, uint gNum)scidBaseTinline
invertFlag(uint flag, const HFilter &filter)scidBaseTinline
isReadOnly() constscidBaseTinline
listGames(const char *criteria, size_t start, size_t count, const HFilter &filter, gamenumT *destCont)scidBaseT
newFilter()scidBaseT
numGames() constscidBaseTinline
Open(ICodecDatabase::Codec dbtype, fileModeT mode, const char *filename=0, const Progress &progress=Progress())scidBaseT
releaseSortCache(const char *criteria)scidBaseT
saveGame(Game *game, gamenumT replacedGameId=INVALID_GAMEID)scidBaseT
saveGameHelper(Game *game, gamenumT gameId)scidBaseT
scidBaseT()scidBaseT
setDuplicates(uint *duplicates)scidBaseTinline
setExtraInfo(const char *tagname, const char *new_value)scidBaseTinline
setFlag(bool value, uint flag, uint gNum)scidBaseTinline
setFlag(bool value, uint flag, const HFilter &filter)scidBaseTinline
sortedPosition(const char *criteria, const HFilter &filter, gamenumT gameId)scidBaseT
transformIndex(HFilter hfilter, const Progress &progress, TOper entry_op)scidBaseTinline
transformNames(nameT nt, HFilter hfilter, const Progress &progress, const std::vector< std::string > &newNames, TInitFunc fnInit, TMapFunc getID)scidBaseT
treescidBaseT
treeCachescidBaseT
treeFilterscidBaseT
~scidBaseT()scidBaseT